Saturday, September 1, 2012

Eclipse Phase - Mustelid Morph (Pod)

This was mentioned in, but missing from, Rimward. I took it upon myself as a challenge to put one together.
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Mustelid Morph (Pod)

With the multitude of variant habitat types present in Europa's seas, the need for a reliable morph for fine repair and slipping into small spaces otherwise inaccessable was obvious. In response, genetics from the extinct giant otter from Earth were modified and paired with pod cybernetics. The end result is a lean, fast-swimming morph that can go places no selkie morph or most aquatic drones can. Not intended for extreme diving, the mustelid sees most of it's use in and around the largest submerged habitats such as the Norns or some of the more populated barnacle habs.

Implants: Basic Mesh Inserts, Cortical Stack, Mnemonic Enhancer, Puppet Sock, Cyberbrain, Enhanced Hearing, Enhanced Vision, Enhanced Respiration, Gills, Hydrostatic Pressure Adaptation, Temperature Tolerance (Improved Cold), Prehensile Feet

Aptitude Maximum: 25
Mobility: Walking 3/15 (Loping on four limbs), Swimming 4/20
Durability: 30
Wound Threshold: 6
Advantages: Small-sized (-10 penalty to hit), SOM +5, COG +5, +5 to one other aptitude of choice, Swimming skill +10, Flexible I (Morph Trait)
Disadvantages: Social Stigma (Pod)
CP Cost: 50
Credit Cost: Expensive

Edit: Fixed typo, added variable aptitude increase (almost every morph has one), increased cost to reflect.

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